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Knight Lore : ウィキペディア英語版
Knight Lore

''Knight Lore'' is a 1984 action-adventure game by the British company Ultimate Play the Game. It was written by company founders Chris and Tim Stamper and popularised isometric graphics in video games. Although the third game in the Sabreman series, it was the first completed and withheld due to fears that sales of ''Sabre Wulf'' would be affected.
The player, as Sabreman, has forty days to collect objects throughout a castle and brew a cure to his werewolf curse. He turns into a werewolf at night, as indicated by an onscreen timer, and returns to human form during the day. Each room is depicted in monochrome on its own screen and consists of blocks to climb and obstacles to avoid while the player solves puzzles and retrieves items for the cure. ''Knight Lore'' used an image masking technique that drew and later filled holes in the background, letting Ultimate create composite structures out of stacked images without visual overlap, despite a lack of depth priority in the hardware. The technique was copyrighted by Ultimate as "Filmation", and another game Alien 8 was written before the expected dilution of video game clones based on the technique. Ultimate released ''Knight Lore'' in November 1984 for the ZX Spectrum. Ports followed for the BBC Micro, Amstrad CPC, MSX, and Famicom Disk System. The game was later included in compilations including Rare's 2015 Xbox One retrospective compilation, ''Rare Replay''.
Critics praised ''Knight Lore'' and were impressed by its isometric 3D style, which they called the first of its kind and a flagship for future games, novel controls and solutions to technical issues such as attribute clash. They liked its atmosphere of mystery, noted its gameplay difficulty, and criticized its sound and occasional graphical slowdown as its weakest elements. ''Knight Lore'' was the best-selling game of January 1985 and was named the 1984 game of the year by the ''Computer and Video Games'' Golden Joystick Awards and ''Popular Computing Weekly'' readers. Retrospective reviewers saw the game as the first to offer a "world" to explore rather than a flat surface, praised its single-screen room setup as a precursor to games like ''The Legend of Zelda'', and found its controls outdated and frustrating in the thirty years since its release. ''Knight Lore'' is regarded as a seminal work in British gaming history and though not the first isometric 3D game, it popularised the format. Popular Filmation clones were written by Bo Jangeborg (''Fairlight'', 1985) and Jon Ritman and Bernie Drummond (''Head over Heels'', 1987). Ultimate released several more games in its Filmation style before the Stamper brothers left to enter the console market. When the isometric, flick-screen style fell out of fashion, ''Knight Lore'' influence persisted in computer role-playing games. It has also been included in multiple lists of top Spectrum games.
== Gameplay ==

The player, as Sabreman, has been bitten by the Sabre Wulf and now transforms into a werewolf at nightfall. He has forty days to collect items throughout a strange castle and brew a cure for his curse. An onscreen timer shows the progression of day into night, when Sabreman changes to a werewolf, returning to human form at sunrise. Some of the castle's monsters only attack Sabreman when he is a werewolf. The game ends if the player does not finish the cure in forty days. The game's only directions are given through a poem included with the game's cassette tape.
The castle consists of a series of 128 rooms, each displayed on a single, non-scrolling screen. Sabreman must navigate the 3D maze of stone blocks in each room, usually to retrieve a collectible object, whilst avoiding spikes and enemies which kill him on contact. The player begins with four lives, and loses one for each death; running out of lives ends the game. Stone blocks serve as platforms for the player to jump between; some fall under the player's weight, some move of their own accord, and some can be pushed by ghosts. Sabreman jumps higher when in werewolf form, which helps in specific puzzles. The player often needs to move bricks to reach objects out of reach, which may be used to solve puzzles elsewhere. To complete the game, the player must return 14 objects in a specific order from throughout the castle to a cauldron room in its centre staffed by the wizard Melkhior. At the end of the game, the player receives a final score based on the remaining time and amount of the quest completed, though the game does not support a leaderboard.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Knight Lore」の詳細全文を読む



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